offershwa.blogg.se

Deepworldgame
Deepworldgame









deepworldgame

To complete the puzzle, one must have the proper Elemental Skills to deploy any Anemo character in the party.Īfter reaching the Island, one must interact with the stone tablet beside the sealed shrine. To the west of the actual site, one must descend to the island. The following task may be accomplished in any order. Fang of Watatsumi was the first to speak with Fang of Watatsumi.Īfter the final quest, Heart of Watasumi is completed.The Watatsumi Eye is a visual representation of the Watatsumi.Different parts of the Genshin Impact Moon-Bathed Deep World quest: Talk to Tsuyuko on the north-west of statues of Seven in Moon Shrine, Watatsumi Island. She will provide the tales of Watatsumi Island residents and ask the Traveler to collect four pearls in a variety of areas. The Moon Bathed Deep quest will be launched after talking to Tsuyuko about the Seven statues on the northwest coast of Mouun Shrine, Watatsumi Island.

deepworldgame

Over the course, players will receive 170 primogems. A binary world data format stored in chunks / blocks including a migration system inspired by ActiveRecord models/zone.rb and ext/lib/zone.The Moon-Bathed Deep World Quest is one of the most popular quests in Genshin Impact, with more rewards in the game.A "plant growth" system to progress plants based on exposure to light and water ext/lib/light.c and ext/lib/growth.c.A simple liquid dynamics system ext/lib/liquid.c.A steam power system to connecting steam vents to "power" machines ext/lib/steam.c.A em-mongo based mongodb query library proving a simple mongo API lib/mongo_model.An behavior tree AI system vendor/rubyhave gem and models/npcs/behavior.An application protocol, leveraging MessagePack server/messages/base_message.rb and server/commands/command_directory.rb.We plan to provide a better treasure map over the coming days/weeks, but in the codebase you'll find many things including:

deepworldgame

The server heavily relies on the Deepworld Master Config for game logic, so be sure to dig into that as well. The codebase is primarily written in Ruby and heavily leverages EventMachine an evented concurrency framework with a fair amount of the serious bit twiddling written directly in C. We would typically run 1-2 servers per core and expect roughly 1gb maximum memory usage per server. This is the game server, the core system used to run the Massively Multiplayer online crafting adventure game Deepworld.











Deepworldgame